VR games had 2016 her braced coming out, indie developers many a major project and creep games were quite large at the established publishers in fashion. We present the ten most important games of the year.
2016 was the game industry in transition. After a long beta phase, the first commercial VR goggles for PCs and consoles finally came on the market. While the hardware of the three vendors HTC, Sony and Oculus differs only slightly from one another, giving the games decisive. Here Sony could - although started as the last - boast by far the largest portfolio elaborate productions, one of which even made it into our top ten.1 out of 10
Games Top Ten in 2016 (10 images)
Place 10: Shadow Warrior 2The Polish developer Flying Wild Hog serve with Shadow Warrior 2 (Devolver Digital, Windows) a black humorous wacky plate sliced who should miss no fan of the good old first-person shooter. (Picture: Devolver Digital)
Ever Sony can look back on a great year: Not only their PSVR and PS4 Pro were well received, and the games replenishment could be seen. While rival Microsoft with its exclusive titles like "Recore" and "Quantum Break" for the Xbox One, unfortunately, proved not so lucky hand, Sony landed several direct hits, including the cinematic "Uncharted 4" and last "The Last Guardian", That worldwide sales of the PS4 have now broken through the 50 million mark no wonder. It runs for the Japanese.
Schleich games and retro shooter
In Fashion 2016 also came more and more Schleich games. Apparently the secret blend of tactics and action among players is becoming increasingly popular. Many of the big publishers took a corresponding title in the program: whether Ubisoft Hacker game "Watch Dogs 2" or Bethesda's steampunk sequel "Dishonored 2", However, Primus surreptitious games is Square Enix, whose dystopian "Deus Ex: Mankind Divided" in our list even the old "Hitman" ausstach.
For those who prefer running toward directly at the enemy, rather than hide, which floated in 2016 with the first-person shooters on a retro wave were. Both the funny-trashy "Shadow Warrior 2" and in the new edition of "Doom" highest speed and non-stop action were announced, and so these two titles were a place in our - grab top ten - chosen purely subjective preferences.
Finally, we saw this year, as once small indie developers now can lift even large projects that must not hide behind top productions. More than that, the game design apparently benefited from the shortage of available resources because they forced the makers to focus. Well, the ambitious "No Man's Sky" scraped just wide on a placement. But the highly regarded Jonathan Blow (Braid) demonstrated in "The Witness" how dishes up complex puzzles players that can be understood without a word of explanation and resolved. After a similar principle PlayDead had the deadly traps in "Inside" designed. Campo Santo showed "Firewatch"How important it is to hire good writers and speakers, as they contribute significantly to the charm of the game.
It was a difficult choice. A more comprehensive, divided by genre overview with the 20 games of the year we give in just published c't 1/17, which is available from today at newsagents.